生产管理系统 - 登录,二维码功能集成
This commit is contained in:
70
crop-x/src/components/auth/AuthContext.tsx
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70
crop-x/src/components/auth/AuthContext.tsx
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@@ -0,0 +1,70 @@
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'use client';
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import React, { createContext, useContext, useState, ReactNode } from 'react';
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interface User {
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id: string;
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username: string;
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realName: string;
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email?: string;
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phone?: string;
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enterpriseId?: string;
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}
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interface AuthContextType {
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user: User | null;
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login: (user: User) => void;
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logout: () => void;
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isAuthenticated: boolean;
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}
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const AuthContext = createContext<AuthContextType | undefined>(undefined);
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interface AuthProviderProps {
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children: ReactNode;
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}
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export function AuthProvider({ children }: AuthProviderProps) {
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const [user, setUser] = useState<User | null>(null);
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const login = (userData: User) => {
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setUser(userData);
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// 存储到 localStorage
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localStorage.setItem('user', JSON.stringify(userData));
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};
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const logout = () => {
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setUser(null);
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localStorage.removeItem('user');
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};
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// 初始化时检查 localStorage
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React.useEffect(() => {
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const storedUser = localStorage.getItem('user');
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if (storedUser) {
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try {
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setUser(JSON.parse(storedUser));
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} catch (error) {
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console.error('Failed to parse stored user data:', error);
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localStorage.removeItem('user');
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}
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}
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}, []);
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const value: AuthContextType = {
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user,
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login,
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logout,
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isAuthenticated: !!user,
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};
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return <AuthContext.Provider value={value}>{children}</AuthContext.Provider>;
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}
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export function useAuth() {
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const context = useContext(AuthContext);
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if (context === undefined) {
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throw new Error('useAuth must be used within an AuthProvider');
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}
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return context;
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}
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190
crop-x/src/components/auth/CaptchaInput.tsx
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190
crop-x/src/components/auth/CaptchaInput.tsx
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@@ -0,0 +1,190 @@
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'use client';
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import { useState, useEffect } from 'react';
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import { RefreshCw } from 'lucide-react';
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import { Button } from '@/components/ui/button';
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import { Input } from '@/components/ui/input';
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import { getCaptchaApiV1AuthCaptchaGet } from '@/lib/api/sdk.gen';
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import type { CaptchaResponse } from '@/lib/api/types.gen';
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interface CaptchaInputProps {
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value: string;
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onChange: (value: string) => void;
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onCaptchaChange?: (captchaData: CaptchaResponse | null) => void;
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className?: string;
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}
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export function CaptchaInput({ value, onChange, onCaptchaChange, className = '' }: CaptchaInputProps) {
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const [captchaData, setCaptchaData] = useState<CaptchaResponse | null>(null);
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const [loading, setLoading] = useState(false);
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const [error, setError] = useState('');
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const fetchCaptcha = async () => {
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setLoading(true);
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setError('');
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onChange(''); // 清空验证码输入
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try {
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const response = await getCaptchaApiV1AuthCaptchaGet();
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console.log('API验证码获取成功:', response);
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setCaptchaData(response.data);
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if (onCaptchaChange) {
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onCaptchaChange(response.data);
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}
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} catch (err) {
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console.error('验证码获取失败:', err);
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// 如果API失败,使用备用验证码
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const fallbackCaptcha = generateFallbackCaptcha();
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console.log('生成备用验证码:', fallbackCaptcha);
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setCaptchaData(fallbackCaptcha);
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if (onCaptchaChange) {
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onCaptchaChange(fallbackCaptcha);
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}
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setError(''); // 清除错误状态,因为备用验证码已生成
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} finally {
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setLoading(false);
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}
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};
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const generateFallbackCaptcha = (): CaptchaResponse => {
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// 备用验证码生成(使用Canvas)
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const chars = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
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let text = '';
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for (let i = 0; i < 4; i++) {
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text += chars.charAt(Math.floor(Math.random() * chars.length));
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}
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const canvas = document.createElement('canvas');
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canvas.width = 120;
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canvas.height = 40;
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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return {
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captcha_id: 'fallback-' + Date.now(),
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image: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPhfDwAChwGA60e6kgAAAABJRU5ErkJggg=='
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};
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}
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// 背景
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ctx.fillStyle = '#f0f0f0';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// 干扰线
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for (let i = 0; i < 3; i++) {
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ctx.strokeStyle = `rgba(${Math.random() * 100}, ${Math.random() * 100}, ${Math.random() * 100}, 0.3)`;
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ctx.beginPath();
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ctx.moveTo(Math.random() * canvas.width, Math.random() * canvas.height);
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ctx.lineTo(Math.random() * canvas.width, Math.random() * canvas.height);
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ctx.stroke();
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}
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// 干扰点
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for (let i = 0; i < 30; i++) {
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ctx.fillStyle = `rgba(${Math.random() * 255}, ${Math.random() * 255}, ${Math.random() * 255}, 0.3)`;
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ctx.beginPath();
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ctx.arc(
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Math.random() * canvas.width,
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Math.random() * canvas.height,
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1,
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0,
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2 * Math.PI
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);
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ctx.fill();
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}
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// 验证码文字
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ctx.font = 'bold 24px Arial';
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ctx.textBaseline = 'middle';
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for (let i = 0; i < text.length; i++) {
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const char = text[i];
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const x = 20 + i * 25;
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const y = 20 + (Math.random() - 0.5) * 6;
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const angle = (Math.random() - 0.5) * 0.4;
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ctx.save();
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ctx.translate(x, y);
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ctx.rotate(angle);
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// 随机颜色
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const colors = ['#16a34a', '#2563eb', '#dc2626', '#ea580c', '#8b5cf6'];
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ctx.fillStyle = colors[Math.floor(Math.random() * colors.length)];
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ctx.fillText(char, 0, 0);
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ctx.restore();
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}
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return {
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captcha_id: 'fallback-' + Date.now(),
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image: canvas.toDataURL()
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};
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};
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useEffect(() => {
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fetchCaptcha();
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}, []);
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const handleRefresh = () => {
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fetchCaptcha();
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};
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const handleCaptchaChange = (inputValue: string) => {
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onChange(inputValue);
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};
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return (
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<div className={`flex gap-2 ${className}`}>
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<Input
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type="text"
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placeholder="请输入验证码"
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value={value}
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onChange={(e) => handleCaptchaChange(e.target.value.toUpperCase())}
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maxLength={4}
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className="flex-1"
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disabled={loading}
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/>
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<div className="flex gap-2 items-center">
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{loading ? (
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<div className="w-[120px] h-10 border border-gray-300 rounded flex items-center justify-center bg-gray-100">
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<div className="w-4 h-4 border-2 border-gray-300 border-t-blue-500 rounded-full animate-spin"></div>
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</div>
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) : error ? (
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<div className="w-[120px] h-10 border border-red-300 rounded flex items-center justify-center bg-red-50">
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<span className="text-xs text-red-500">获取失败</span>
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</div>
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) : (
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<div
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className="h-10 w-[120px] border border-gray-300 rounded cursor-pointer hover:opacity-80 transition-opacity overflow-hidden"
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onClick={handleRefresh}
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title="点击刷新验证码"
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>
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{captchaData && (
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<img
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src={captchaData.image}
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alt="验证码"
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className="w-full h-full object-cover"
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onError={(e) => {
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// 如果图片加载失败,隐藏错误图片
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e.currentTarget.style.display = 'none';
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setError('图片加载失败');
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}}
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/>
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)}
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</div>
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)}
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<Button
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type="button"
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variant="outline"
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size="icon"
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onClick={handleRefresh}
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disabled={loading}
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title="刷新验证码"
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>
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<RefreshCw className={`w-4 h-4 ${loading ? 'animate-spin' : ''}`} />
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</Button>
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</div>
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</div>
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);
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}
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441
crop-x/src/components/auth/SmartFieldBackground.tsx
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441
crop-x/src/components/auth/SmartFieldBackground.tsx
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@@ -0,0 +1,441 @@
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'use client';
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import { useEffect, useRef } from 'react';
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export function SmartFieldBackground() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// 设置canvas尺寸
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const resizeCanvas = () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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};
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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// 田间传感器节点
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class SensorNode {
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x: number;
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y: number;
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radius: number;
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pulsePhase: number;
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pulseSpeed: number;
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connections: SensorNode[];
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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this.radius = 4;
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this.pulsePhase = Math.random() * Math.PI * 2;
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this.pulseSpeed = 0.03 + Math.random() * 0.02;
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this.connections = [];
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}
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update() {
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this.pulsePhase += this.pulseSpeed;
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}
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draw(ctx: CanvasRenderingContext2D) {
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const pulse = Math.sin(this.pulsePhase) * 0.5 + 0.5;
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// 节点外圈
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius + pulse * 4, 0, Math.PI * 2);
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ctx.strokeStyle = `rgba(34, 197, 94, ${0.3 + pulse * 0.3})`;
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ctx.lineWidth = 2;
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ctx.stroke();
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// 节点核心
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(34, 197, 94, ${0.8 + pulse * 0.2})`;
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ctx.fill();
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// 光晕
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const gradient = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.radius * 6);
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gradient.addColorStop(0, `rgba(34, 197, 94, ${0.4 * pulse})`);
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gradient.addColorStop(1, 'rgba(34, 197, 94, 0)');
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius * 6, 0, Math.PI * 2);
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ctx.fill();
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}
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drawConnections(ctx: CanvasRenderingContext2D) {
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this.connections.forEach(node => {
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const distance = Math.hypot(node.x - this.x, node.y - this.y);
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const opacity = Math.max(0, 1 - distance / 250);
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if (opacity > 0) {
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(node.x, node.y);
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ctx.strokeStyle = `rgba(34, 197, 94, ${opacity * 0.2})`;
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ctx.lineWidth = 1;
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ctx.stroke();
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// 数据流动效果
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const dataFlowPhase = (Date.now() / 1000) % 1;
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const flowX = this.x + (node.x - this.x) * dataFlowPhase;
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const flowY = this.y + (node.y - this.y) * dataFlowPhase;
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ctx.beginPath();
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ctx.arc(flowX, flowY, 2, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(34, 197, 94, ${opacity * 0.6})`;
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ctx.fill();
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}
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});
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}
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}
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// 无人机
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class Drone {
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x: number;
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y: number;
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targetX: number;
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targetY: number;
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speed: number;
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size: number;
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rotorPhase: number;
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trail: { x: number; y: number; alpha: number }[];
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constructor() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.targetX = this.x;
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this.targetY = this.y;
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this.speed = 1.5;
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this.size = 12;
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this.rotorPhase = 0;
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this.trail = [];
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this.setNewTarget();
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}
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setNewTarget() {
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this.targetX = Math.random() * canvas.width;
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this.targetY = Math.random() * canvas.height;
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}
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update() {
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const dx = this.targetX - this.x;
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const dy = this.targetY - this.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 10) {
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this.setNewTarget();
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} else {
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this.x += (dx / distance) * this.speed;
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this.y += (dy / distance) * this.speed;
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}
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this.rotorPhase += 0.3;
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// 更新轨迹
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this.trail.push({ x: this.x, y: this.y, alpha: 1 });
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if (this.trail.length > 30) {
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this.trail.shift();
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}
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this.trail.forEach((point, index) => {
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point.alpha = index / this.trail.length;
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});
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||||
}
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draw(ctx: CanvasRenderingContext2D) {
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// 绘制轨迹
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this.trail.forEach((point, index) => {
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if (index > 0) {
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||||
const prev = this.trail[index - 1];
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ctx.beginPath();
|
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ctx.moveTo(prev.x, prev.y);
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ctx.lineTo(point.x, point.y);
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ctx.strokeStyle = `rgba(59, 130, 246, ${point.alpha * 0.3})`;
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ctx.lineWidth = 2;
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ctx.stroke();
|
||||
}
|
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});
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// 无人机机身
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ctx.save();
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||||
ctx.translate(this.x, this.y);
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||||
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||||
// 机身
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ctx.fillStyle = 'rgba(59, 130, 246, 0.9)';
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||||
ctx.fillRect(-this.size / 2, -this.size / 2, this.size, this.size);
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||||
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||||
// 四个螺旋桨
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const rotorPositions = [
|
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{ x: -this.size * 0.7, y: -this.size * 0.7 },
|
||||
{ x: this.size * 0.7, y: -this.size * 0.7 },
|
||||
{ x: -this.size * 0.7, y: this.size * 0.7 },
|
||||
{ x: this.size * 0.7, y: this.size * 0.7 },
|
||||
];
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||||
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rotorPositions.forEach(pos => {
|
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ctx.save();
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||||
ctx.translate(pos.x, pos.y);
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||||
ctx.rotate(this.rotorPhase);
|
||||
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ctx.strokeStyle = 'rgba(255, 255, 255, 0.6)';
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||||
ctx.lineWidth = 2;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-6, 0);
|
||||
ctx.lineTo(6, 0);
|
||||
ctx.stroke();
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, -6);
|
||||
ctx.lineTo(0, 6);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
});
|
||||
|
||||
// 扫描光束
|
||||
const scanRadius = 40;
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, 0, scanRadius, 0, Math.PI * 2);
|
||||
ctx.strokeStyle = 'rgba(59, 130, 246, 0.3)';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
|
||||
// 数据上传指示
|
||||
if (Math.random() < 0.1) {
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x, this.y, 3, 0, Math.PI * 2);
|
||||
ctx.fillStyle = 'rgba(34, 197, 94, 0.8)';
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 田地波浪效果
|
||||
class FieldWave {
|
||||
offset: number;
|
||||
speed: number;
|
||||
amplitude: number;
|
||||
frequency: number;
|
||||
y: number;
|
||||
|
||||
constructor(y: number) {
|
||||
this.offset = Math.random() * 1000;
|
||||
this.speed = 0.5 + Math.random() * 0.5;
|
||||
this.amplitude = 15 + Math.random() * 10;
|
||||
this.frequency = 0.01 + Math.random() * 0.01;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.offset += this.speed;
|
||||
}
|
||||
|
||||
draw(ctx: CanvasRenderingContext2D) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, this.y);
|
||||
|
||||
for (let x = 0; x <= canvas.width; x += 5) {
|
||||
const waveY = this.y + Math.sin((x + this.offset) * this.frequency) * this.amplitude;
|
||||
ctx.lineTo(x, waveY);
|
||||
}
|
||||
|
||||
ctx.strokeStyle = 'rgba(34, 197, 94, 0.15)';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// 数据流粒子
|
||||
class DataParticle {
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
life: number;
|
||||
maxLife: number;
|
||||
size: number;
|
||||
|
||||
constructor(x: number, y: number) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
const angle = -Math.PI / 2 + (Math.random() - 0.5) * 0.5;
|
||||
const speed = 2 + Math.random() * 2;
|
||||
this.vx = Math.cos(angle) * speed;
|
||||
this.vy = Math.sin(angle) * speed;
|
||||
this.life = 0;
|
||||
this.maxLife = 60 + Math.random() * 40;
|
||||
this.size = 2 + Math.random() * 2;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.x += this.vx;
|
||||
this.y += this.vy;
|
||||
this.life++;
|
||||
}
|
||||
|
||||
draw(ctx: CanvasRenderingContext2D) {
|
||||
const alpha = 1 - this.life / this.maxLife;
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
||||
ctx.fillStyle = `rgba(34, 197, 94, ${alpha * 0.8})`;
|
||||
ctx.fill();
|
||||
|
||||
// 光晕
|
||||
const gradient = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.size * 3);
|
||||
gradient.addColorStop(0, `rgba(34, 197, 94, ${alpha * 0.4})`);
|
||||
gradient.addColorStop(1, 'rgba(34, 197, 94, 0)');
|
||||
ctx.fillStyle = gradient;
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x, this.y, this.size * 3, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.life >= this.maxLife;
|
||||
}
|
||||
}
|
||||
|
||||
// 初始化传感器网络
|
||||
const sensors: SensorNode[] = [];
|
||||
const gridSize = 150;
|
||||
for (let x = gridSize; x < canvas.width; x += gridSize) {
|
||||
for (let y = gridSize; y < canvas.height; y += gridSize) {
|
||||
const offsetX = (Math.random() - 0.5) * 40;
|
||||
const offsetY = (Math.random() - 0.5) * 40;
|
||||
sensors.push(new SensorNode(x + offsetX, y + offsetY));
|
||||
}
|
||||
}
|
||||
|
||||
// 建立传感器连接
|
||||
sensors.forEach(sensor => {
|
||||
sensors.forEach(other => {
|
||||
if (sensor !== other) {
|
||||
const distance = Math.hypot(other.x - sensor.x, other.y - sensor.y);
|
||||
if (distance < 250 && sensor.connections.length < 3) {
|
||||
sensor.connections.push(other);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// 初始化无人机
|
||||
const drones: Drone[] = [];
|
||||
for (let i = 0; i < 2; i++) {
|
||||
drones.push(new Drone());
|
||||
}
|
||||
|
||||
// 初始化田地波浪
|
||||
const waves: FieldWave[] = [];
|
||||
for (let i = 0; i < 8; i++) {
|
||||
waves.push(new FieldWave((canvas.height / 8) * i));
|
||||
}
|
||||
|
||||
// 数据粒子
|
||||
const dataParticles: DataParticle[] = [];
|
||||
|
||||
// 动画循环
|
||||
let animationId: number;
|
||||
const animate = () => {
|
||||
// 渐变背景(不完全清除,产生拖尾效果)
|
||||
ctx.fillStyle = 'rgba(15, 118, 110, 0.08)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// 绘制田地波浪
|
||||
waves.forEach(wave => {
|
||||
wave.update();
|
||||
wave.draw(ctx);
|
||||
});
|
||||
|
||||
// 绘制传感器连接线
|
||||
sensors.forEach(sensor => {
|
||||
sensor.drawConnections(ctx);
|
||||
});
|
||||
|
||||
// 绘制传感器节点
|
||||
sensors.forEach(sensor => {
|
||||
sensor.update();
|
||||
sensor.draw(ctx);
|
||||
});
|
||||
|
||||
// 随机生成数据粒子(从传感器节点)
|
||||
if (Math.random() < 0.3 && sensors.length > 0) {
|
||||
const randomSensor = sensors[Math.floor(Math.random() * sensors.length)];
|
||||
dataParticles.push(new DataParticle(randomSensor.x, randomSensor.y));
|
||||
}
|
||||
|
||||
// 更新和绘制数据粒子
|
||||
for (let i = dataParticles.length - 1; i >= 0; i--) {
|
||||
const particle = dataParticles[i];
|
||||
particle.update();
|
||||
particle.draw(ctx);
|
||||
|
||||
if (particle.isDead()) {
|
||||
dataParticles.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制无人机
|
||||
drones.forEach(drone => {
|
||||
drone.update();
|
||||
drone.draw(ctx);
|
||||
});
|
||||
|
||||
// 绘制网格线(农田分界)
|
||||
ctx.strokeStyle = 'rgba(34, 197, 94, 0.08)';
|
||||
ctx.lineWidth = 1;
|
||||
const gridSpacing = 100;
|
||||
for (let x = 0; x < canvas.width; x += gridSpacing) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, 0);
|
||||
ctx.lineTo(x, canvas.height);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let y = 0; y < canvas.height; y += gridSpacing) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, y);
|
||||
ctx.lineTo(canvas.width, y);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
animationId = requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
animate();
|
||||
|
||||
return () => {
|
||||
window.removeEventListener('resize', resizeCanvas);
|
||||
cancelAnimationFrame(animationId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* 静态渐变背景 - 固定定位覆盖整个视口 */}
|
||||
<div
|
||||
className="fixed inset-0 w-screen h-screen"
|
||||
style={{
|
||||
background: 'linear-gradient(135deg, #064e3b 0%, #065f46 20%, #047857 40%, #059669 60%, #10b981 80%, #34d399 100%)'
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* Canvas动态背景 - 固定定位覆盖整个视口 */}
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="fixed inset-0 w-screen h-screen"
|
||||
style={{ mixBlendMode: 'screen', opacity: 0.7 }}
|
||||
/>
|
||||
|
||||
{/* 顶部光效 - 固定定位 */}
|
||||
<div className="fixed inset-0 w-screen h-screen bg-gradient-to-b from-green-900/30 via-transparent to-green-900/30"></div>
|
||||
|
||||
{/* 底部装饰光 - 固定定位 */}
|
||||
<div className="fixed bottom-0 left-0 right-0 w-screen h-32 bg-gradient-to-t from-green-950/50 to-transparent"></div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user